When in the
Banewarrens, the party was caught in a teleportation
trap, that teleported everybody in the room to a pit trap, doing 10d6 of
damage. We barely survived, and after we were healed, a new problem arose. The Pactlords
of the Quaan, an organization of weird monsters, had sent a dearch party, existing
of a mind flayer, an ogre mage, a hieractosphinx, an ettercap, and a monstrous
spider.
With most
of our hit points lost in the trap, we were hardly in a state to fight. However,
the Pactlords closed off the way back. We retreated, and decided to use the teleportation trap to teleport behind
them. Now we knew what was waiting for us, we could activate our spells and
magical items to walk into the trap with minimal damage. So we activated the
trap, teleported to a good distance from the monsters, and fled.
I don’t
know if it’s the craziest thing ever,
but I think using a trap to escape monsters is pretty unusual.
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