Of course I
like modrons. In Monster Manual II they were silly-looking geometric shapes
with legs, but for Planescape they were redesigned by my favorite artist to
include steampunky clockwork elements. They were still silly looking, of
course, but in a good quirky way.
The first
chapter of The Great Modron March was the last Planescape adventure I ran.
After that, 3rd Edition came out and the modrons were no longer the
primary inhabitants of Mechanus, being replaced by centaur ants and robotic
giants. The boringifying of D&D’s monsters began there, and continues to
this day.
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