The mage Ermard
the Entomomancer lives in the cellar of a ruined keep a hour out of Tealove village.
His specialties are insects, spiders, and bug magic. In his spellbooks are
common spells like web and delay poison, as well as some unique spells
researched by Ermard himself.
False Tremors
Level: Magic-user 1
Duration: 1d6 rounds
Range: 60’
This spell causes small tremors in one spot designated
by the caster. At the same time, any vibrations the caster makes are masked. Blind
creatures that detect their prey by sensing tremors (giant centipedes, for
example) will mistake the false vibrations in the ground for a moving creature in contact with the ground, and will focus on
that spot.
Swarm Form
Level: Druid 2,
Magic-user 2
Duration: 1 round per level
Range: 0
As soon as this spell is cast, the caster’s body breaks
up into a number of crawling ants, beetles, or spiders equal to his age. The
caster’s clothes and possessions fall unchanged to the ground. The insect swarm
occupies an area of 10’x30’ and may engulf an opponent. It does not need to roll to hit, and
inflicts 2 points of damage per round to the person engulfed. Double damage is
dealt to characters wearing no armor. The swarm does not sustain damage from
weapons, but fire, such as that from a torch, does 1d4 hit points damage. Other
fire-based and cold-based attacks do normal damage. Smoke or water may be used
to ward off a swarm.
After the duration ends, all surviving insects crawl
back in the clothes of the caster and transform back into his body. If more
than half the bugs survive, the body will be intact. If more than half of the insects
is slain, the body may miss a finger, hand, or other body part.
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