Wednesday, July 24, 2013

New "Monster": Green Fairy

Green Fairy (Absinthe Fairy)
No. Enc.:
1d6
Alignment:
Neutral
Movement:
60’ (20’)
Fly:
180’ (60’)
Armor Class:
3
Hit Dice:
1d4 hit points
Attacks:
1 (intoxication)
Damage:
See below
Save:
M1
Morale:
7
Hoard Class:
IV
XP:
8

These 1’tall girls are cousins to sprites and pixies, and are associated with drinking hard liquor. They are not malevolent, but their naughty mischiefs show they do not understand the limits of the (demi)human body concerning pain, alcohol, sex, and being trampled on by pink elephants.

Invisible: Green fairies are naturally invisible, but can be seen by anyone who is at least a little tipsy. Green fairies may act freely, including attacking, without becoming visible. Therefore they always surprise their victims. Sober people cannot affect a green fairy.

Intoxication: The green fairy makes this attack by touching her victim. On a successful attack, the fairy may slide the victim down one level on the Absinthe Intoxication Chart.

ABSINTHE INTOXICATION CHART
Intoxication Level
Modifier*
Other Effects
Sober
0

Tipsy
-3 / -15%
Victim sees and may affect the fairy
Drunk
-6 / -30%
Movement is halved , summon pink elephants
Wasted
-10 / -50%

Unconscious
No actions possible

*On all die rolls made.

Summon Pink Elephants: When the victim is Drunk, the green fairy may summon 1d4 pink elephants. These have the same stats as a regular elephant, but have a fly speed of 150’ (50’), and can shoot soap bubbles out of their trunks. On a successful hit, the victim must make a save vs. paralysis or becomes trapped inside a bubble for 1d6 rounds. Pink Elephants can only be seen and affected by characters who are Drunk.


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