Tuesday, July 9, 2013

The Spells of Bymen the Botanomancer

The magician Bymen is the world's leading authority in the field of plants and plant-like creatures. He lives in a small hut surrounded by a beautiful garden, where many rare and endangered plants grow.

In addition to more common spells like find plant, speak with plant, etc., Bymen’s spellbook contains dried leaves and flowers, and some spells of his own devising.


Flower Bomb

Level: Magic-user 1
Duration: 2d6 turns
Range: 120’

The mage throws an acorn, peanut, pine cone or similar nut to his opponent. It explodes in a cloud of colorful flowers, which remain whirling in the affected area. All creatures in the area must save vs. spell or become trapped in the area of swirling flowers. Mesmerized and disorientated, the victims cannot leave, cast spells or perform other significant actions, and can talk about nothing else except the beautiful colors and wonderful fragrance of the flowers. After the duration expires the flowers float to the ground and the victims are freed.

Unaffected creatures can try to pull a victim out of the cloud but must make a new save or become stuck themselves. Flower bomb does not work on undead or very large creatures like dragons.


Lovely Fragrance

Level: Magic-user 1
Duration: 12 turns
Range: 60’

The mage casts this spell on a flower, plant, or weed, which will grow a pink flower. This new flower gives off a delicious sweet scent that anyone within 60’ who smells it is filled with romantic thoughts and feelings. Creatures in the area of ​​effect must save vs. spells or fall in love with someone of the preferred sex (if present) or else the non-preferred sex (if the player agrees). Furthermore, all victims receive a -4 on saves against charm and similar spells while still in smelling range of the flower.

When the duration ends, the flower wilts and the smell disappears. The player (in the case of a player character) or the DM (in the case of a sample or NPC) may determine if the infatuation also ends.

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