Ability Modifiers: None
Botanoids are plant people, mobile plants. They are very diverse in appearance, from green humans with leaves for hair to tree people with bark-like skin. Height and weight are very diverse, ranging from 4 to 6 feet and from 120 to 150 pounds. Botanoids do breathe and eat, but do not sleep and are immune to sleep and similar spells.
Botanoids have infravision of 60 feet. In bushes or other outdoor cover, botanoids can hide with 90% ability. They can also hide in shadows or behind other forms of cover when underground in labyrinths or caverns on a roll of 1-2 on 1d6, but they must be silent and motionless.
Botanoids are hardy beings, resistant to poison, paralyze and polymorph effects, and as such they receive a +4 saving throw bonus to defend against these effects. However, as plants, botanoids are vulnerable to fire and get double damage from fire, regardless of a saving throw is allowed, or if the save is a success or failure.
Botanoids can speak their alignment language, common, gnoll, gnome, goblin, and hobgoblin. They can Speak to Plants as per the spell.
Botanoids may select from the following classes, with the indicated level limits.
BOTANOID CLASSES AVAILABLE
Botanoid thieves receive the following bonuses and penalties to thief abilities:
BOTANOID THIEF SKILL ADJUSTMENTS
Hide in Shadows
*Botanoids receive a better dice range for hearing noises. For example, 1st level botanoid thieves hear noises on a 1-3, and at 9th level it is 1-5. Hear noise may never be better than 1-5.