Requirements: CON 9
Ability Modifiers: STR +1, CHA -1
Pigs are anthropomorphic creatures with muscular builds and the head of a pig or boar. They typically weigh about 160 pounds and stand between 5 ½ and 6 feet tall. Pigs are the result of magical crossbreeding experiments conducted many aeons ago, but have since then developed into a true-breeding race. Pigs have a reputation for being aggressive having surly attitudes. They have long memories, and are known to hold grudges for a very long time.
Pigs have 60’ infravision. If actively searching, they can detect hidden and secret doors with a roll of 1-2 on 1d6. They have inherited a resistance to disease and poison, receiving a +4 to saving throws against to defend against these effects. They have a bite attack they can use instead of a weapon attack (1d4 damage). Pigs may speak their alignment language, common, pig latin, and ogre.
Pigs may select from the following classes, with the indicated level limits.
PIG CLASSES AVAILABLE
Class | Level Limit |
Assassin | Unlimited |
Cleric | 5 |
Fighter | 12 |
Ranger | 8 |
Thief | 12 |
Pig thieves receive the following bonuses and penalties to thief abilities:
PIG THIEF SKILL ADJUSTMENTS
Skill | Adjustment |
Pick Locks | -5% |
Pick Pockets | -5% |
Hide in Shadows | +5% |
Hear Noise | +1* |
*Pigs receive a better dice range for hearing noises. For example, 1st level pig thieves hear noises on a 1-3, and at 9th level it is 1-5. Hear noise may never be better than 1-5.
Porcine
Requirements: None
Ability Modifiers: None
Porcine, or “half-pigs”, are the result of human and pig mating. Both heritages reject them, and they often take up the wandering live of an adventurer. They have the same average weight and height as humans, and if they hide their pig-like features can pass as humans.
Porcine have 60’ infravision. If actively searching, they can detect hidden and secret doors with a roll of 1-2 on 1d6. They have inherited a resistance to poison, receiving a +2 to saving throws against to defend against its effect. Pigs may speak their alignment language, common, pig latin, and gnoll.
Porcine may select from the following classes, with the indicated level limits.
PORCINE CLASSES AVAILABLE
Class | Level Limit |
Assassin | Unlimited |
Cleric | 7 |
Fighter | 14 |
Ranger | 10 |
Thief | 14 |
Porcine thieves receive the following bonuses to thief abilities:
PORCINE THIEF SKILL ADJUSTMENTS
Skill | Adjustment |
Hide in Shadows | +5% |
Hear Noise | +1* |
*Porcine receive a better dice range for hearing noises. For example, 1st level porcine thieves hear noises on a 1-3, and at 9th level it is 1-5. Hear noise may never be better than 1-5.
Do these replace Orcs and Half-Orcs in your Campaign, or do you still have those races also?
ReplyDeleteI still have orcs, but they are a bit different from the MM: a sort of scary boogeymen living in the hills. There are no orc "tribes" of "raiders". Also, no half orcs.
DeleteThe pigs weren't really supposed to replace them, but I guess they take the place of half-orcs as a race for players who want to play strong thugs.