I’ve seen a
lot of discussion about Mearls’ 5E articles and the rules-side of the game, but
there’s been hardly any conversation about James Wyatt’s “Wandering Monsters”
column. There
should be, because it’s terrible. In the column, Wyatt discusses monsters, and
their role in the D&D game and world. The results are often uninspired, or they come completely out of the blue.
Apparently,
the goal is to create monster concepts that can include both the AD&D/3E
version of a monster, and the 4E version. Sounds good, but the result is often a wishy-washy, watered
down monster. I’m no fan of the changes 4E made to some of the monsters, but at
least there were concepts behind them (even if they were weak concepts). For example,
the much-lamented Devil Succubus was a dumb idea, but at least it was a Devil. In 5E, the Succubus will be nothing. They’re watering down the
concept even more. Furthermore, Wyatt’s articles make for dry reading,
and that doesn’t bode well for the 5E Monster Manual.
Last week’s
article, “You Got Science In My Fantasy” touches upon a topic I’ve been meaning
to write about:
Orc Babies
Let’s get
one thing straight: no orc is a “non-combatant”. The idea that encountering orc
babies is an interesting “moral dilemma” or “philosophical discussion” is an often
repeated adventurer legend that’s not true. It's up there with "Bree-yark means I surrender" and "Succubi are great kissers".
Orc babies are vicious, nasty
little critters: balls of fur with razor-sharp teeth, an unrelenting hunger for
fresh meat, and the ability to jump from the floor straight on a man’s face.
Orc Baby (2d8): AL C; MV 15; AC 10; HD 1d4 hp; #AT 1; Dmg 1d4 (bite);
M 10; XP 6.
Jaws of Steel:
An orc baby attacks the unarmored parts of their opponents (bare arms, face). If
its bite attack succeeds, it stays attached to its opponent and does 1d4 damage
automatically each round. To detach an orc baby the opponent must make a Str
check.


So instead, I decided to do a post on 5E. Grognardia has a post on "D&D Next" here, in which James writes:
Here's the thing, though. I still don't understand the purpose behind "D&D Next" or whatever the heck it's going to be called. I think, at this stage, WotC (and D&D itself) would be better served by keeping several versions in print or at least available via print-on-demand, with some portion of each version's support materials also available.
I agree with him 100%. I think WotC's goal of uniting all D&D players is a good one, and necessary for the D&D brand to survive. I don't think trying to rally existing players around a new edition of the game is the way to go, however. In the comments on Grognardia I wrote:
I think the D&D audience isn't really split up that much as people say. It's split up, but basically, there's only 3 groups: Old School, 3.x, and 4E. You could argue the "old school" is split up in 0E, B/X, BECMI, etc, but I think all TSR versions of the games are compatible enough.
If WotC reprint 3.5, they have product for all three groups. I think it's a smart move on their part; they provide the rules that can be used to play 3rd party products, and it shows they're serious about supporting all versions of the game. Hopefully, Wizards will follow up by offering their backcatalog in pdf or print-on-demand. If they leave the DDI available for the 4E people, they will have their bases covered.
I think the success of 5E will largely be depended on ease of use with other editions. If 5E products are easily converted to Pathfinder or Labyrinth Lord, and vice versa, so players can use everything that's published, that would (re)gain them a lot of customers. However, ruleswise, I don't see how that's possible. Especially 4E is mechanically too different from the rest.
To be clear, with "easiliy converted" I mean conversion on the fly. In my experience, because TSR editions of the game don't care about balance that much, 3E-adventures are relatively easy to convert to older editions, because you can convert most monsters by name (that is, if there's 4 orcs in the room, that's still 4 orcs in the conversion). New monsters require some more work, but not that much.