The past
and present are separate places. The timestream is constantly turning Now into Then,
but they have no influence on each other after that’s done. It might be
possible to travel from the present to the past, but it is impossible to change
the Now with your actions in the past. You can travel to the past to kill the
mother of your greatest enemy, but as the murder happens in the past, it doesn’t
have any impact on the present. If you return he’ll still be alive, and so will
she.
That is, if you return.
For the past
is the domain of the Xaoclost, a species of nightmarish reality-defying creatures.
These 50-feet-tall monstrosities roam the past, ever looking for ways to break
into the present. With difficulty, they can come within milliseconds of Now,
but they can never fully reach it. The Xaoclost are always just behind you.
Unfortunately,
people go into the past all the time: Chronomancers have their spells, Time
portals are known (like the one below the city of Vulture), and ancient
dungeons like the Library of the Death Speakers are often so old the Now no
longer has a grip on them. The Xaoclost cannot come here, but they lie in
waiting for adventurers to come to them.
No.
Enc.:
|
1 (1)
|
Alignment:
|
Chaotic
|
Movement:
|
90’ (30’)
|
Armor Class:
|
3 (base)
|
Hit
Dice:
|
10 (base)
|
Attacks:
|
1 claw or weapon/1 whip/1 bite, or
breath weapon
|
Damage:
|
1d8 or by weapon/1d8+poison/3d8, or
2d8 (base)
|
Save:
|
F10
|
Morale:
|
10
|
Hoard
Class:
|
XV
|
XP:
|
2100 (base)
|
The stats
above are the weakest possible Xaoclost, one more than 1,500 years in the past.
When they move closer to the present, they grow stronger and more powerful.
However, it costs them a lot of effort and it does hurt them terribly. When a
Xaoclost moves close to the present, use the table beneath to determine changes
to his stats.
Years in the Past
|
Hit Dice
|
AC
|
Breath Weapon
|
XP
|
Special Abilities
|
0 – 5
|
20
|
-7
|
22d8
|
8250
|
Suggestion once per day
|
6 – 15
|
19
|
-6
|
20d8
|
7250
|
|
16 – 25
|
18
|
-5
|
18d8
|
7250
|
Hallucinatory terrain once per day
|
26– 50
|
17
|
-4
|
16d8
|
6250
|
|
51 – 100
|
16
|
-3
|
14d8
|
5100
|
|
101 – 250
|
15
|
-2
|
12d8
|
5100
|
Half
damage from normal weapons
|
251 – 500
|
14
|
-1
|
10d8
|
4200
|
|
501 – 750
|
13
|
0
|
8d8
|
4200
|
|
751 – 1000
|
12
|
1
|
6d8
|
3600
|
|
1,001 – 1,500
|
11
|
2
|
4d8
|
3600
|
|
1,500 or more
|
10
|
3
|
2d8
|
2100
|
Breath
weapon, fear aura, poisonous whip
|
Breath Weapon: Xaoclost have powerful breath weapons. Every
individual Xaoclost has a different kind of breath. Usually, the breath weapon
of a Xaoclost other effects besides the damage it does. All breath weapons are usable
every 3 rounds. All victims of a breath attack may attempt a saving throw
versus breath attack for half damage, and maybe an additional saving throw for
the secondary attacks.
Breath Weapon Examples:
1 - Cloud of Hate: 50’ long, 40’ wide cloud of black smoke. In addition
to taking damage, all chaotically aligned characters must make a save vs.
spells or instantly attack lawful and neutral characters. Lawful and neutral
characters must make a save vs. death or suffer an additional 2d8 damage.
2 - Mud Stream: 80’ long, 30’ wide cone of mud. In addition to
doing damage, the mud stream contains 1d4 small earth elementals. These have 6
hD, AC 4, and do 1d8 damage.
3 - Napalm: 70’ long, 20’ wide cone of napalm. The
napalm does normal damage on the
round of the attack, and half that again the next round (save for half).
4 - Negative Fog: 50’ long, 40’ wide cloud of grey mist. The Xaoclost’s
breath weapon is a living creature from the negative plane that feeds of the
warmth of its victims: Move 90’(30’); AC 2; hp 25, #attacks 1 per creature;
attacks as a ten HD monster; Dmg 1d6; M n/a.
5 - Phantasmal Killers: 100’ long, 5’ wide line of terrifying illusions. In addition to suffering
damage, the victim must try to disbelieve the illusion once by
succeeding in an INT attribute check, or die from fear.
6 - Rat Swarm: 80’ long, 30’ wide cone of living rats. There’s 4d10 rats in the pack.
In addition to normal damage from the breath weapon, the rats get to attack. They get 1 attack per 10 individuals, inflicting 1d6 hit
points of damage per hit. If a character is swarmed by a whole pack, he must make
a save versus death or fall to the ground under the horde. The victim can make
no attacks until he gets back on his feet.
Fear Aura: Xaoclost have a fear
aura of 250 feet. Creatures of fewer than 1 Hit Die within the aura flee
automatically. Others may save vs. petrification or are stricken with fear (-2
penalty to attack and damage).
Whip: These creatures also attack with a
stinger-tipped whip for 1d8 damage. Victims must additionally save versus
poison or fall in a coma for 2d10 days. Unless the victim is very lucky, the
Xaoclost will probably eat the victim before he gets out of his coma.
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