This
variant is inspired by the way Hit Dice work in OD&D.
The kind of
die a character rolls for hit points is determined by his race, not his class. The
table below shows the Hit Dice for the most common races:
Race
|
Hit Die
|
Dwarf
|
d8
|
Elf
|
d6
|
Gnome
|
d6
|
Half-elf
|
d8
|
Halfling
|
d6
|
Half-ogre
|
d10
|
Half-orc
|
d8
|
Human
|
d8
|
For the
races of the Weird Opera world they are:
Race
|
Hit Die
|
Botanoid
|
d6
|
Gnome
|
d6
|
Morlock
|
d8
|
Neanderthal
|
d10
|
Nine-Lives
Cat
|
d8
|
Paragon
|
d6
|
Pig
|
d10
|
Porcine
|
d8
|
Human
|
d8
|
One die is
rolled at first level, but further dice are not rolled at every level of
experience. A character’s class determines at which level he gains another Hit
Die. For example, a cleric gains his second Hit Die at 2nd level,
but doesn’t get his third Hit Die until level 4. A magic-user gets a Hit Die
every other level.
At levels
at which a class doesn’t get a full Hit Die, he gains a flat number of hit
points, usually 1 or 2. The following table shows the Hit Die progression for
the four main classes:
Level
|
Cleric
|
Fighter
|
Magic-user
|
Thief
|
1
|
1
|
1
|
1
|
1
|
2
|
2
|
2
|
(+1
hp)
|
(+2
hp)
|
3
|
(+2
hp)
|
3
|
2
|
2
|
4
|
3
|
4
|
(+2
hp)
|
3
|
5
|
4
|
5
|
3
|
(+4
hp)
|
6
|
(+4
hp)
|
6
|
(+3
hp)
|
4
|
7
|
5
|
7
|
4
|
5
|
8
|
6
|
8
|
(+4
hp)
|
(+6
hp)
|
9
|
(+6
hp)
|
9
|
5
|
6
|
10
|
7
|
(+3
hp)
|
(+5
hp)
|
7
|
11
|
8
|
(+6
hp)
|
6
|
(+8
hp)
|
12
|
(+8
hp)
|
(+9
hp)
|
(+6
hp)
|
8
|
13
|
9
|
(+12
hp)
|
7
|
9
|
14
|
(+10
hp)
|
(+15
hp)
|
(+7
hp)
|
(+10
hp)
|
15
|
(+12
hp)
|
(+18
hp)
|
8
|
10
|
16
|
(+14
hp)
|
(+21
hp)
|
(+8
hp)
|
(+12
hp)
|
17
|
(+16
hp)
|
(+24
hp)
|
9
|
(+14
hp)
|
18
|
(+18
hp)
|
(+27
hp)
|
(+9
hp)
|
(+16
hp)
|
19
|
(+20
hp)
|
(+30
hp)
|
10
|
(+18
hp)
|
20
|
(+22
hp)
|
(+33
hp)
|
(+10
hp)
|
(+20
hp)
|
Further
Notes:
* Fighters
gain one Hit Die type greater than normal for his race. For example, a human
fighter would uses d10 for Hit Dice.
* Paladins
and rangers use the fighter progression, but don’t get the greater die type.
* Druids
and monks use the cleric progression.
* Illusionists
and spelldancers use the magic-user progression.
* Assassins
use the thief progression.