Change Identity
Level: Magic-user 5
Duration: Permanent
Range: 25 ft.
+5 ft./2 levels
The change
identity spell lets a mage change a single other person’s unique sense of self.
It can fully change the mental make-up of a person: his mental abilities, his
personality, his class, etc. Although it can change physical attributes like
the character’s race and sex, it’s a mental change, For example, a male human
who’s changed into a female dwarf sees and feels female and dwarf in all
respects, but she still looks exactly the same as before.
For every
level the caster has above 6th, he may change one of the following
things. So a 9th-level mage may change three things, a 10th-level
mage may change four things, etc.
-
The
victim’s Intelligence score. Re-roll with 3d6.
-
The
victim’s Wisdom score. Re-roll with 3d6.
-
The
victim’s Charisma score. Re-roll with 3d6.
-
The
victim’s class. The caster picks the new class. The victim stays the same level
as before.
-
The
victim’s race. The caster picks the new race. This is a mental change only.
-
The
victim’s sex. The victim becomes a member of the opposite sex. This is a mental
change only.
-
The
victim’s sexual identity.
Incognito
Level: Magic-user 6
Duration: Variable
Range: 0
This spell
makes all people in the world forget who the caster is. For the duration of the
spell, not even his best friends will recognize him. He will be a complete
stranger, although some people may think he looks a bit familiar. When the
caster tells a person who he really is (“It’s me… Argus.”), that person will suddenly
see who he really is.
To
determine the precise duration and effect of the incognito spell, the caster
makes a Charisma check. Because characters with higher Charisma are more
memorable, it’s better to fail this check than it is to succeed with it.
Normally,
the magic of the spell keeps working after the spell duration has ended: people
who meet the caster while the spell is in effect will keep on remembering the
stranger. However, on a very successful Charisma check they will retroactively
remember his true identity.
Cha check
|
Duration
|
Effect
|
Fails
|
1 week
|
Caster is completely
forgotten
|
Succeeds within 5
points of Cha score
|
2 days
|
Caster is forgotten,
but some may wonder why he looks familiar
|
Succeeds with more
than 5 points lower than Cha score
|
1 day
|
Caster is forgotten,
some may wonder why he looks familiar, and he will retroactively be
remembered after the duration has passed.
|
I might use this for my upcoming online campaign... :)
ReplyDeleteGreat! Let me know how it works out :)
ReplyDelete